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Part-Time Business Development Manager

Cleveland Institute of Art

Generalist / FoundingOutbound HeavyConsultative📍 Cleveland, OH
Deal Size: $5K-50K per project
Sales Cycle: 1-3 months
Posted by Matthew McKenna

Overview

You're selling access to the Interactive Media Lab's facilities and expertise to external clients who need high-end digital production capabilities. You'll spend time identifying companies that could use a 36-foot LED wall, XR production tools, or rapid prototyping equipment, then convincing them to partner with or rent from an art school's lab instead of going to a commercial studio. Part-time role, likely 15-20 hours/week.


Role Snapshot

AspectDetails
Role TypePartnership BD / Facility Sales
Sales MotionOutbound-heavy (you're building the book)
Deal ComplexityConsultative (explaining capabilities, custom arrangements)
Sales Cycle1-3 months (depends on client type and project)
Deal Size$5K-50K per project/partnership (estimate)
Quota (est.)Unknown - likely measured on partnerships signed and facility utilization

Company Context

Stage: Established non-profit educational institution (not a startup)

Size: 404 employees

Growth: Building out commercial applications for their Interactive Media Lab - this is a revenue diversification play for the school

Market Position: Unique niche - one of the only art school facilities of this caliber open to external partnerships


GTM Reality

Pipeline Sources:

  • 80% Outbound - Cold outreach to production companies, ad agencies, corporate innovation labs, VR/AR studios
  • 15% Referrals - Faculty connections, student/alumni networks, Cleveland business community
  • 5% Inbound - People who hear about the facility through art/design community

SDR/AE Structure: You're it - full cycle from prospecting to close to partnership management

SE Support: You'll lean on lab staff and faculty to do technical demos and explain capabilities


Competitive Landscape

Main Competitors: Commercial production studios with LED walls, XR facilities, and prototyping shops in Cleveland and nearby markets

How They Differentiate: Lower cost than commercial studios (non-profit pricing), access to student talent for projects, unique academic-industry bridge

Common Objections: "Why would we use a college lab instead of a professional studio?", "What if we need it on short notice?", "Can you handle NDA/confidential work?"

Win Themes: Cost savings, access to emerging creative talent, supporting arts education, high-end equipment without commercial studio markup


What You'll Actually Do

Time Breakdown

Prospecting (40%) | Deal Development (30%) | Internal Coordination (30%)

Key Activities

  • Cold outreach to potential clients: You're building a target list of production companies, corporate innovation teams, ad agencies, and VR/AR studios in the region. Cold emails, LinkedIn, calls to explain what the IML can do.
  • Facility tours and capability demos: Walking prospects through the 36-foot LED wall, XR tools, 3D printers, CNC machines. You coordinate with lab staff to show technical capabilities.
  • Proposal and contract negotiation: Custom pricing based on project scope, duration, equipment needed. You're figuring out rates with school administration since this is new territory.
  • Internal coordination: Scheduling around student use, working with faculty on technical support, managing school bureaucracy for contracts and legal approvals.

The Honest Reality

What's Hard

  • You're selling something unusual - most companies don't think "art school lab" when they need production facilities. Lots of education required.
  • Part-time constraint means you're juggling this with other work, and deals move slower because you're not full-time available.
  • Internal coordination is bureaucratic - you're working within an academic institution with slower decision-making, complex approvals, and competing priorities (students come first).
  • Pricing is unclear - you're helping establish what the market will pay, which means lots of custom quotes and negotiation.
  • Cleveland market is limited - you may exhaust local prospects quickly and need to expand regionally.

What Success Looks Like

  • 3-5 signed partnership agreements in first 6 months
  • Facility booked for external projects 20-30% of available non-student time
  • Revenue targets (likely $50K-150K annually based on facility utilization goals)

Who You're Selling To

Primary Buyers:

  • Production managers at ad agencies and studios
  • Innovation/R&D directors at mid-size corporations
  • Independent producers working on XR/immersive content
  • Creative directors at digital agencies

What They Care About:

  • Cost vs commercial studios (they want savings)
  • Equipment capabilities (can you handle their technical requirements?)
  • Availability and scheduling flexibility
  • Access to student talent for projects
  • Confidentiality and professional handling of their work

Requirements

  • Experience in partnership development, facility sales, or production industry BD
  • Understanding of digital production, XR technology, or creative industry workflows
  • Comfortable selling in Cleveland business community and building regional network
  • Ability to translate technical capabilities into client value
  • Self-directed (part-time role means you manage your own schedule)
  • Comfortable working within academic institution structure and bureaucracy
  • Existing network in production, advertising, or innovation spaces helpful